Augmented Reality
Augmented reality combines real life with the power of technology. It allows technology users to bring artifacts from the world of technology into the real world. Augmented reality enhances our true reality as it "superimposes computer generated images" over what the viewer sees. QR Codes One example of commonly used augmented reality (AR) is QR Codes. QR codes can be used to simplify navigation to virtual content. Often, they will be placed on advertisements or products to lead consumers to company websites, directions, or other information. QR Codes can also be used within the school environment. By having students scan QR codes to open academic content, teachers can save time. QR Codes eliminate wasted time, as the scanner instantly opens the correct location. QR Code Activity For my specific example, I created an activity pertaining to earthly land forms. This activity is easiest to use when the posters are printed. For students to engage in this activity, they must have some sort of device that has a QR Code reader. If their device does not already have a QR reader app, there are plenty of free ones for both Apple and Android devices. After downloading a reader, the procedure is simple. They open the QR scanner app and scan the QR Code. When the code is scanned, the content will instantly open. In this case, the codes open a webpage containing information about common land forms. After ensuring that the students can navigate to the correct content, the directions are simple. Read the article and answer the questions that relate to the specific land form in the article. After they do this for each of the land forms in the activity, they can check their answers in a similar fashion. The final poster in this activity contains another set of QR Codes that open to the answers to the questions on each poster. Again, explain to the students that they must simply scan their codes and the content will automatically open, so they can check their work. Making QR Codes Making QR codes is easy. There are many free websites and apps that require little time and effort to produce the codes. A few I recommend checking out are: qrstuff.com, classtools.net, Vocaroo.com and websiteplanet.com. I highly recommend websiteplanet.com. It is extremely user friendly and offers lots of options for customization. You can change the color, add a logo and even add a frame for free! These QR Codes will add great visual appeal to your digital tools, while making materials easy to access. For the QR Codes I used in my activity, I used qrstuff.com. All I had to do was find content I liked online and copy/paste the URL into the code maker on the website. The website will generate two codes, a static and dynamic image. Both of these images will take you to the same location, but whichever one has more "dark" space will scan easier. After you choose a code, download it to your computer. Embedding QR Codes After I had all of my codes to the informative articles generated, I began making the posters you see below. I made these using Canva. You can create the posters to look and contain anything you want. Then when you are ready to insert your QR Code, just go to "Upload" and upload the QR Codes you downloaded earlier. Then you can place them wherever you desire. Then all you have to do is print the finished product. Types of Augmented Reality This activity utilizes QR Codes for superimposed augmented reality. In this case, the QR Code is the superimposed image discussed above. When the image registers in the scanner it opens entirely new visual content. However, this is not the only type of augmented reality. You can check out other types of augmented reality and their applications here. Danielson Connection There is plenty of support as to why you should use QR Codes in your classroom. We can look to Charlotte Danielson's framework for validation. QR Codes apply to Domain 2C Managing Classroom Procedures. In my example, the use of AR minimizes the necessary supplies and material. It also fits into Domain 3C Engaging students in learning. Using QR Codes and AR allows teachers to gather material and content from various places with ease, while not having to print or buy multiple resources. This helps keep students engaged, as they are not restricted to only a textbook. ISTE Support The use of QR Codes and AR within the classroom displays a teacher's knowledge of the ISTE Standards for Teachers. The teacher is designing and developing digital age learning experiences and assessments, while they promote and model digital citizenship and responsibility. They are also showing knowledge of the ISTE Standards for Students, as they encourage their students to be digital citizens. Connection to The SAMR Model Augmented reality utilizes the SAMR model. In my example, QR Codes simply enhance the lesson through the low levels of SAMR. However, augmented reality can transform a lesson through the modification and redefinition stages of SAMR. Other Classroom Uses for AR and QR Codes In addition to my example featured in this post, there are many other uses for AR and QR Codes. AR can help students develop a deeper understanding of material and experience it in a brand new way. I recommend checking out these AR apps: Anatomy 4D, Elements 4D, Chromville, and Quiver Vision. These apps help make learning fun and exciting. QR Codes can be used for classroom management. They can be used to take attendance, sign students in and out of class, borrow classroom materials, make a calendar more inclusive, and even help inform parents.
References
Anon (2017). Iste.org. Retrieved 5 November 2017, from https://www.iste.org/docs/pdfs/20- 14_ISTE_Standards-T_PDF.pdf Danielson, C. (2011). The Danielson Group. The Framework for Teacher Evaluation Instrument. Retrieved from: http://static.pdesas.org/content/documents/danielson_rubric_32.pdf ISTE | Standards For Students . (2017). Iste.org. Retrieved 5 November 2017, from https://www.iste.org/standards/for-students Technology, W., Reality, M., Reality, A., Reality, V., Aviation, & Business et al. (2017). The Ultimate Augmented Reality Technology Guide. Reality Technologies. Retrieved 5 November 2017, from http://www.realitytechnologies.com/augmented-reality Walsh, K. (2015). 8 Examples of Transforming Lessons Through the SAMR Cycle | Emerging Education Technologies. Emergingedtech.com. Retrieved 5 November 2017, from http://www.emergingedtech.com/2015/04/examples-of-transforming-lessons-through- samr/
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